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-
-
- Hi everybody, Tumblin is back with a new release, Vector Balls II.
- The purpose of this release is to help out all those people who tried to
- compile the original Vector Balls program (VECTBALL.CPP) without any luck.
-
- Vector Balls II features:
-
- - new binary object format that you can load in from disk
- - comes with Dot Edit (coded by Tumblin) to create vector dot objects
- - uses 32-bit fixed point math routines
- - includes some palette fading routines
- - comes with PCX2CSRC.EXE so you can port your PCX pictures into it
- - includes ALL source code, headers, obj's, and graphics (need nothing
- else to compile (except for a C++ compiler :-)
-
- ██████████████████████████████████████████████████████████████████████████████
-
- Just for your information, this stuff was developed using:
- A 486-DX 33MHz computer, Turbo C++ v3.0, TASM v3.1, XLIB v6.1, Deluxe Paint
- Animation, Pov Ray v2.2, and Dot Edit (our own utility).
-
-
- Alright, here is how to get this thing compiled and running:
-
- 1. Go into the Turbo C++ IDE (I am assuming you are using a Borland C++
- compiler) and load in the vectbal2.prj project.
- 2. When you get this far you should make sure that you are using the large
- memory model (try doing an ALT [O]ptions, [C]ompiler, [C]ode generation,
- and then select the large memory model).
- 3. Next you have to make sure that you have the correct directories setup.
- On my system here is what I have done:
- My copy of Turbo C++ is in the c:\tc directory, so what I did was create
- a directory called c:\tc\xlib61 and put all the XLIB 6.1 files in there.
- Then you must make sure that your directories in your IDE take this into
- account. Use the Alt [O]ptions, [D]irectory keys.
- On my system I have them set to these:
- Include directories:
- c:\TC\INCLUDE; C:\TC\XLIB61
- Library directories:
- c:\TC\LIB; C:\TC\XLIB61
- If you are using the Borland C++ 3.1 compiler, for example, then you
- might have to change the TC above to BC, and the rest should be the same
- (hopefully :-).
-
- This makes it very convenient for me to compile and maintain the stuff I
- make with XLIB. For example I can just simply use #include <xlib_all.h>
- at the beginning of my C++ program and don't have to worry about it.
- Oh, by the way, I highly recommend the XLIB graphics library to people
- who are starting out. It is this library that I have been doing most of
- my coding with and find it very useful.
-
- 4. The files that should be in your project file are:
- vectbal2.cpp - the main program
- fixedl.asm - the 32-bit fixed point multiply and divide functions
- xlib61l.lib - XLIB v6.1 large memory model library file.
- 5. The files you should have in your current directory (which ever one you
- want to compile Vector Balls II in) are:
- vectbal2.cpp - the main program
- fixedl.asm - the 32-bit fixed point multiply and divide functions
- vectbal2.h - include file that contains the bitmap and palette data
- 6. Then hit F9 (Make) and watch the program compile and link.
- 7. You should be able to run it from your compiler with ALT [R]un, and [R]un.
- Usually I just drop to DOS and test it there because I usually spit out
- text for debugging purposes, but you don't have to if you don't want to.
-
-
- That should get you started. But if not, just email me at:
- m9cl@jupiter.sun.csd.unb.ca
- and I will get back to you as soon as possible.
-
-
- ██████████████████████████████████████████████████████████████████████████████
-
- Greetings from Tumblin go to:
-
- Rush, Lord Feff, and Gyro of Bodies In Motion.
- Raptor and Nut Cracker of Imortal Syndicate (hope to meet you 2 some day)
- Accidental,
- The Emulator Institute,
- Night Vision,
- Starry Knight Productions,
- Dare Devil, C.C.Catch, and Ryan Cramer of Renaissance (love your music!)
- Gore, Purple Motion, Skaven, and Pixel of the Future Crew,
- Mr. H, and Vogue of Triton (nice tracker!)
- Necros - Your music has been very inspiring, hope to meet you in person!)
- Fear of Mental Design - hope to meet you at Asm '95! Sent me those disks yet?
- The IRC croud,
-
- And finally, to all those people who left me email (and that guy from
- Iillinois who called me long distance) to tell me how much they liked the
- original Vector Balls release. Although it wasn't much of a program, I got
- a very good response from it. Well guys, let me know how much you like
- this one!!!
-
- Lets see if we can all make it to the NAID Party, it should be a blast!!!
-
- ██████████████████████████████████████████████████████████████████████████████
-
- What does Bodies In Motion have planned for the future?
-
- Well, let me try to answer that question. We have the following projects
- on the go (we are not sure when they will be released, but it would be safe
- to say that we will get most of them out during our Christmas break from
- university) :
-
- - VED v0.4 beta with the source code. The object files are still in ASCII
- text format, so it still will only display them. The main purpose of this
- release will be to give everybody some source code for doing light-source
- shaded polygon objects. I guess the source code right now prints out on
- 25+ pages! (this one is late getting released)
- - A texture mapping tutorial by Tumblin, using his own algorithms.
- - Joseph Mega-mix which is an MTM tune composed by Rush for a play he did a
- few months back. (this one is late too)
- - VED v1.0, (probably a shareware release, will have to see). The new
- version of our light source shaded polygon vector editor. This one WILL
- let you create objects on the screen without any need for graph paper.
- (this one is almost ready)
- - A music disk with songs from Rush, and the rest of Bodies In Motion (so
- far we have two songs ready, more to come)
- - Astron BBS intro. This will be our first little intro for a BBS in our
- home town. (About half done)
- - Free Fall, our first Mega Demo. (Will try for a release at NAID)
-
- So as you can see, we've been pretty busy. (With everything else but demos
- it seams :-)
-
- ██████████████████████████████████████████████████████████████████████████████
-
- I hope that you all have a very merry Christmas and happy new year!
-
-
- Tumblin / Bodies In Motion (aka Terry Sznober)
-